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shadow_mesh = SubResource("ArrayMesh_y0kon")

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mesh = SubResource("ArrayMesh_v8su1")
skeleton = NodePath("")

[node name="anchor_corner_left" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.9, 0, 0)

[node name="anchor_corner_right" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.6, 0, -0.3)

[node name="anchor_straight" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.6, 0, 0)

[node name="anchor_top" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)

[node name="anchor_vent" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.95, 0.4, 0)

[node name="panel26_base_vent" type="StaticBody3D" parent="."]

[node name="CollisionShape3D" type="CollisionShape3D" parent="panel26_base_vent"]
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